Notable Notes: #CLMOOC Games

The third #CLMOOC make cycle focused on games – especially creating them. I struggled for quite a while to create a game. I had lots of ideas but wasn’t sure how to execute some of them in a form that would work for this particular situation but I did end up creating the Muse Game. I reflected on this make cycle in my last blog pot (Learning as an Interactive Experience via #CLMOOC) and you can read an overview of others’ experiences here on the  #CLMOOC Reflections and Connections for Make Cycle #3.

I thought it might be fun for this week’s Notable Notes to reflect some of the interesting games my #CLMOOC peers made over the last week.

I have to share (again) Margaret Simon‘s Apples to Apples remake because I love it on so many levels. It is a fun game that I can see myself playing and sharing for a long time plus it inspired my own game make.

Amy Cody Clancy was inspired by my spinner game to create her own Sentence Combining game which will likely inspire a future remake of my own game using Wheel Decide.

I also love Julianne Harmatz’s game, Capture the Quote, designed to inspire reflection and writing about reading.

Can’t forget to share Susan Watson’s game: Official Game of the Museum of Obscure Joys and Sorrows which could be a great game to inspire writing and reflection.

I also enjoyed playing Brian Kelly’s adaptation of a car game where he starts with an “object” (in our case images and sometimes video clips) and then we need to build on this “story” with a new image or story that connects in some way but does not simply replicate the previous image. This could be a silly fun game or it could actually be used to review or brainstorm, I think.

And one last addendum, I really enjoyed playing the Shark Books Challenge. I just love a good word game!

I chose to share these games because I enjoyed them and learned from them and they inspired me to reflect and write. I also wanted to illustrate to others that creating (or hacking) games doesn’t have to be as difficult as we think. We can use cool tools but they really aren’t necessary. I think we have been dazzled by today’s dazzling special effects and forget the simple fun of a great card game or a game played with one simple element such as a ball, a can, or a set of dominoes.

In the past I’ve used gamification but not done a lot of game play in my classroom. This make cycle might inspire me to give it a try.

Author: Deanna Mascle
#TeachingWriting and leading #NWP site @ Morehead State (KY): Passionate about #AuthenticWriting, #DeeperLearning, #PBL, #Ungrading, and #HyperDocs.

1 thought on “Notable Notes: #CLMOOC Games

  1. I agree with you on this:
    “I think we have been dazzled by today’s dazzling special effects and forget the simple fun of a great card game or a game played with one simple element such as a ball, a can, or a set of dominoes.”
    Kevin

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