The third #CLMOOC make cycle focused on games – especially creating them. I struggled for quite a while to create a game. I had lots of ideas but wasn’t sure how to execute some of them in a form that would work for this particular situation but I did end up creating the Muse Game. I reflected on this make cycle in my last blog pot (Learning as an Interactive Experience via #CLMOOC) and you can read an overview of others’ experiences here on the #CLMOOC Reflections and Connections for Make Cycle #3.
I thought it might be fun for this week’s Notable Notes to reflect some of the interesting games my #CLMOOC peers made over the last week.
I have to share (again) Margaret Simon‘s Apples to Apples remake because I love it on so many levels. It is a fun game that I can see myself playing and sharing for a long time plus it inspired my own game make.
Amy Cody Clancy was inspired by my spinner game to create her own Sentence Combining game which will likely inspire a future remake of my own game using Wheel Decide.
I also love Julianne Harmatz’s game, Capture the Quote, designed to inspire reflection and writing about reading.
Can’t forget to share Susan Watson’s game: Official Game of the Museum of Obscure Joys and Sorrows which could be a great game to inspire writing and reflection.
I also enjoyed playing Brian Kelly’s adaptation of a car game where he starts with an “object” (in our case images and sometimes video clips) and then we need to build on this “story” with a new image or story that connects in some way but does not simply replicate the previous image. This could be a silly fun game or it could actually be used to review or brainstorm, I think.
And one last addendum, I really enjoyed playing the Shark Books Challenge. I just love a good word game!
I chose to share these games because I enjoyed them and learned from them and they inspired me to reflect and write. I also wanted to illustrate to others that creating (or hacking) games doesn’t have to be as difficult as we think. We can use cool tools but they really aren’t necessary. I think we have been dazzled by today’s dazzling special effects and forget the simple fun of a great card game or a game played with one simple element such as a ball, a can, or a set of dominoes.
In the past I’ve used gamification but not done a lot of game play in my classroom. This make cycle might inspire me to give it a try.
I agree with you on this:
“I think we have been dazzled by today’s dazzling special effects and forget the simple fun of a great card game or a game played with one simple element such as a ball, a can, or a set of dominoes.”
Kevin